Andrew Barnabas
Andrew landed his first commission in 1990 aged 17 for the computer games industry. Having spent the decade prior studying music and how to program 8-bit machines, it seemed an obvious fit. He continued to score games whilst studying music at university and went on to become the first in-house composer at a games company and later struck up a writing partnership with the company’s next in-house composer, Paul Arnold. After working together on all manner of audio disciplines; from composing scor...Read more